Challenge
Killing Floor 2 required a production approach that kept its fps • horror identity readable while protecting quality, scope and delivery across the target audience and platforms.


A high-intensity co-development contribution for a wave-based horror FPS built around weapon feel, enemy readability and co-op pressure.
Release
2016
Platforms
Scope
Co-development
Genre
FPS • Horror
Release
2016
Publisher
Tripwire Interactive
Available platforms
Killing Floor 2 is represented here as co-development work inside a demanding live game pipeline, where performance, combat feedback and repeatable encounters have to remain consistent under pressure.
Casual Brothers contributed to this co-development title as part of its shipped games portfolio. Public production credits are available on request.

Killing Floor 2 required a production approach that kept its fps • horror identity readable while protecting quality, scope and delivery across the target audience and platforms.
The public breakdown for Casual Brothers' contribution to Killing Floor 2 is intentionally concise. Contact the studio for the approved scope, team composition and delivery context.
Killing Floor 2 adds production proof in fps • horror work and shows how Casual Brothers integrates with real commercial game pipelines.
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